dcl ~master (2016-06-23T19:33:39Z)
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CLGLMemory.acquireFromGL
dcl
gl
memory
CLGLMemory
class
CLGLMemory
void
acquireFromGL
(
CLCommandQueue
queue
,
CLEvent
[]
wait_list
= []
,
CLEvent
*
event
= null
)
in { assert (queue !is null); }
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