dcl ~master (2016-06-23T19:33:39Z)
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CLGLMemory.createFromGLTexture
dcl
gl
memory
CLGLMemory
note: miplevel=0;
class
CLGLMemory
static
auto
createFromGLTexture
(
CLGLContext
ctx
,
uint
gl_id
,
GLenum
target
,
Access
access
=
Access.RW
)
in { assert (ctx !is null); }
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acquireFromGL
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releaseToGL
static functions
createFromGLBuffer
createFromGLRenderBuffer
createFromGLTexture
note: miplevel=0;